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Additional Information
General Facts
Amongst themselves, Alyrians are a rather easy-going
people, curious and eager to learn everything they can. They
value foremost the ability to speak well and to know and remember as
much as possible, since they believe that true understanding of the
world can only be achieved through knowledge which can be readily
accessed and linked within and by the human mind. Misfortune, to
Alyrians, is
explained by the lack of comprehension of one’s path in life.
Another important thing to Alyrians is the sense of
what is proper, i.e., knowing when to laugh, when to cry, when to be
serious and when not to. They lack a strict protocol, because they
believe men should have freedom in life to act as they will.
Foreigners are usually impressed, if not confused, for example, by the diversity
of greetings Alyrians use in their daily lives, since it is
considered improper to answer a greeting by repeating it.
When it comes to dealing with foreigners, however,
Alyrians are known to be very suspicious and even cold. It takes a
lot of effort to gain their trust, but once that is done, one can be
sure that a friend is made forever. In a similar fashion, an Alyrian
is unlikely to forget an offence made to them, which makes them an
admirable and restless foe.
Alyrians are fond of presenting their guests,
especially foreign ones, with valuable gifts. That has, basically,
two main functions: the first one being asserting their own value
through the worth of the gift, and the second one being the creation
of a mutual pact of guest-friendship among families. That way,
should a member of an Alyrian family who has given a gift to a
foreigner ever face the need for shelter, food, or help, that foreigner’s
family is
expected to offer such things, along with gifts to aid them in
whatever enterprise they might be attempting to perform.
Government
Alyria’s governmental structure is utterly dependent on the
Circle of Voices, the high
order of Druids that is entrusted with every important decision that
concerns their land and people. That order is comprised of three
ranks.
The first rank’s members, whose group is also
referred to as the Outter Circle, are known as High Druids.
These men and women are chosen amongst their people for being the
wisest and most devoted among their kind. As such, they are given the chance to play a
significant legislative role in their society by acting as mediators
in civil disputes. Furthermore, they are also expected to perform
the duty of judges in cases of theft and other petty crimes, even though those are not, by any means, common in Alyria.
Theirs is also the task of teaching every child from
the age of eight to sixteen. During that time, children are taught
about their nation’s past and heroes. They also learn to respect the
order of things in Nature, since they are shown how every living
being in the world has its place and function in the circle of life.
Basic notions of Poetry, Philosophy and Mathematics are also taught
to them, as well as Geography, Herbalistics and Theology, wich, in
fact, holds no separation from Philosophy to Alyrians.
The second and smaller group in the order is the
Inner Circle, whose members bear the title of Elder Druids, or,
simply put, Elders. After a long period of years, a High Druid who
has shown great improvement and zeal for their tasks may ascend to
the position of Elder. When that happens, they become responsible
for the education of young Druids, whom they are to teach further
aspects of life and Nature.
Apart from their educational work, the Elders are
also entrusted with a great social and political responsibility.
They are the ones who are sent, in times of need, as diplomats to
other nations in order to solve problems or create alliances with
other peoples. Judging vicious crimes, such as assassinations and
conspiracy, also lies under their jurisdiction. To top it all, they
are also needed as
part of the trusted Great Council that advises their leader.
The leading position in Alyria is filled by an
individual often referred to as the Scion of the Moon. This
is an ancient and everlasting tradition, explained by the Elders and
kept alive in the heart of every Alyrian:
From time to time, a child is born upon a period
of darkness, when the sun fades away in the middle of the day and
the moon is the only light that shines brightly in the starless sky.
That child is destined to lead the Alyrians and is given complete
attention by the Elder Druids, who are encharged with educating and
preparing the young Scion for their future role.
Every crucial decision, such as declaring or ending
wars and sending away armies or diplomats is made solely by the Scion,
whose tasks also include presiding over important rituals and offerings.
Other than that, the Scion spends most of the time in reclusion,
studying and meditating about the best way to guide the Alyrians.
Army
Every year a Blaenor (who is also known as Chieftain)
is appointed by the Scion. It is not unusual for a Blaenor to be
reappointed year after year when their work is irreproachable.
The Blaenor is responsible for the whole of the army,
being the one that promotes and demotes its members, as well as
leading them to war and to training missions.
Basically, the bulk of the army is comprised of foot
soldiers, divided into melee and ranged fighters, but treated in the
same way as far as rank and importance is concerned. Their training
is focused on being able to use their enviroment in their defence,
which has proven in the last centuries to be the safest way to
defend their homes. For that reason, they are taught to use the
forest around them to their advantage, either by making traps, or
simply by fighting from higher ground.
Mounted combat is not unknown in Alyria, even though
that certainly is not their speciality. Most mounted units fight
upon Forest Striders, due to their ability to move quickly in the
woods. Again, they are divided into close and ranged combat and
treated equally.
Army Ranks in order of importance:
Blaenor: there is always one and one only.
Arwyr: there can only be a maximum of four
Arwyrs at a time, whom the Blaenor entrusts with the command over
one of the army’s divisions.
Noddwyr: each Arwyr can appoint a maximum of
two Noddwyrs, his most trusted men.
Caredan: when a Milwyr shows great effort and
capacity he or she may be promoted to Caredan, or Veteran, which
gives him a greater status, but also more responsibility for his
brothers-in-arms.
Milwyr: Milwyrs, or soldiers, are fully
trained and competent Newyddians and the most common rank along the
army.
Newyddian: a recruit, the lowest rank, which
is attributed to someone who has just enlisted.
Every enlisted man or woman is given a suit of armour
and a pair of weapons equivalent to their rank.
Commerce
Alyria’s commercial activities are probably not the
most prolific ones on the land. That is most likely due to their
attitude of great suspicion towards most of the other races.
Therefore, Alyrians are known only to trade with those they
completely trust or when in dire need of a natural resource or
manufactured good.
They are especially reluctant to give away any item
crafted with Greenheart, their most precious and admired wood. In
fact, it is more common for an Alyrian to offer such items as a gift
to an allied sovereign or lord than to trade it. That is how much
they value their Greenheart.
Crafters in Alyria are also known to embellish their
creations with very intricate embroidery or runes. Other than that,
Alyrian weapons and armour are usually lighter and built to have
perfect balance and improved speed.
Alyrians are very fond of all sorts of manifestations
of art, but music and poetry moreso than any other. For that reason,
some of the best and most renowned bards come from their land, even
though a good amount of their production is deemed way too long for
most of the other races.
Children who show interest in learning the crafting
arts begin their education in this area at the age of twelve. They
are taught the basics of the chosen craft by a Master Crafter, who
tutors them individually. In exchange, the pupil helps the crafter
as best as possible with all the daily work in the shop.
Once they have learnt all that is necessary for them
to work on their own, they are given the title of Adept Crafters,
which allows them to have their own establishment and sell the goods
they produce to any other Alyrian. They are, however, expected to
contribute with ten percent of their profits to the national
treasure, as well as donate a seasonal amount of goods to the army.
Those who fulfil such expectations will find
themselves, after a while, being promoted to Master Crafters.
At this time, they will gain the right to sell and buy goods from
and to citizens of
other nations. In addition to the duties they already had as
Adept Crafters, they will also be entrusted with the education of
youngsters who have decided to become crafters.
All six different commercial fields have only a
single Grandmaster, who is annually appointed by the Scion
and responsible for promoting and demoting crafters, as well as
collecting taxes and donations.
Other Social
Positions
In Alyria, there is no such thing as nobility.
However, they do have a system that allows certain individuals to
obtain a position of great prestige, even though such prestige is
individual and not passed down to or shared with their family in any occasion. This
usually
happens when a Blaenor, or any other person that served the
city for a long time, retires due to old age and is still considered
to be wise. The Scion, then, may bestow upon them the title of
Saets, which will grant them a position in the city’s Great
Council,
where their advice will always be heard by the Scion. From that
moment on, they are always referred to by their title if their name
is ever to be spoken (Saets Fearghus, for example).
It is a rare thing for an Alyrian to become Saets
before reaching old age, but it has happened before to individuals
of great wisdom and knowledge.
Another title that an Alyrian may be given by the
Scion is the one of Dewin. To be named Dewin is a great honour,
for it implicates that one’s council is so accurate, people would
think they are diviners. However, this title is usually reserved to
those who have not played any significant role in their society
during their lives. Usually, those men and women are wise hermits
who live in reclusion in order to reach a better understanding of
their very selves, as well as
become one with Nature while still living. It is not, by any means, a
common thing to meet a Dewin, let alone to become one.
Saets and Dewins, as well as any other person in
Alyria, are never referred to as lords or ladies, for it
denotes an idea
of noble superiority. This, to an Alyrian, is something completely
alien and untrue, since they believe that no man can be nobler than
the next one, due to the fact that they are all children to the gods
and brethren in that sense. The only things in which a man differs from
the next one is his knowledge and his way of living, for which he may
or not be respected.
Alyrians, when referring to their Scion by some other
title, use the word Arweinydd, or simply Guide,
although this last one is never used to greet the Scion in person.
Thus, a common way to greet the Scion is by saying Greetings, my
Arweinydd, and a possible way of referring to the Scion when they
are not present is by saying our Guide.
Great Council
In order to advise the Scion and to decide the fate
of the nation, the Great Council meets every month during a full
moon. It is comprised of the Inner Circle’s High Druids, the Blaenor,
the Grandmaster Crafter, leader of the Saoidh and any existing Saets. The Scion
often joins them when needed, but only when matters of great
importance are being discussed.
Marriage
To the Alyrian mind, marriage is a very serious and
personal matter. However, unlike most cultures, Alyrians hold no
public ceremonies in order to get married. In fact, although there
is no real tradition or law on this matter, young couples usually
visit the waterfall near the city by the moonlight, seeking the
blessings of both Cariadawr and Arianthynt. They, then, communicate their union
to their friends and, from that moment on, they
are considered to be married.
Separations are not unheard of, but they are not
overly common. When that happens, they are usually conducted
amicably and without great distress. There is no real disregard
towards separation, as to an Alyrian two people should only be
together if they truly love each other. If, for some reason, that
changes or they find out that they were mistaken, a separation is
but the right thing to do.
However, attempting to remarry too often is certainly
frowned upon and might even result in exile due to improper behavior.
Marriages are, after all, considered to be blessed by the Gods. For
that reason, they should not be taken light-heartedly. While
sporadic mistakes are certainly forgiven within the Alyrian society,
recurrent offences are met with serious repercussions.
General attitude
towards other races
vs. Tyreans
Alyrians and Tyreans have much in common, both
phisically and psychologically. They both share a great interest and
curiosity for what is new, even though Alyrians take a way more
intellectual approach to such curiosity.
Commerce between the two races is very substantial,
since it is kept alive by the tradition they both share of offering
and exchanging gifts. For this reason, Alyrians find Tyreans one of
the most pleasant races to deal with.
The only thing that really separates these two races
is their different points of view when it comes to slavery, which is
something abhorent to Alyrians, but rather normal to Tyreans. As
long as that is kept away from the conversation, though, they should
do fine together.
vs. Vhalurians
The Vhalurian way of living, with its methodical and
unmeasurable care for human organizations is often seen by Alyrians
as unnatural. They cannot understand such need, since they believe
that the individual freedom of every man and woman is one of the
most valuable things in life.
However, Alyrians admire the passion Vhalurians have
for their nation and how fiercily they defend it, even though they
see that sometimes as somewhat of a mindless behavior.
vs. Azhurans
Alyrians share with Azhurans a similar way of living,
but, all in all, most of their traditions are seen as offensive by
Alyrians, especially their human sacrifices and slavery.
Azhurans are seen by Alyrians as a barbaric and fallen people and
they find no pleasure in talking or doing business with them.
vs. Khemetar
The desert people fascinates Alyrians. If only they
would store their knowledge in their own minds instead of in books,
what incredible conversations would be achieved with them! However,
they also enslave war prisioners, which is unnacceptable to Alyrians,
even though they seem to try to forget that, since they see Khemetar
as an exotic and interesting people whom they can learn a thing or
two from.
vs. Mhordul
To Alyrians, they can barely be called humans.
Mhordul have the most barbaric and reproachable manners a people can
ever have. They are feared creatures who will kill for no reason
other than sheer love for bloodshed. For that reason, they are
killed on sight if ever caught close to Alyria without presenting a
peace flag. Notwithstanding, on the rare occasion of a Mhordul wishing to
be civil, they are heard for the sole reason of their brutal honesty.
Names
Common male names for Alyrians are: Bran, Brennus,
Brian, Caley, Calhoun, Casey, Cass, Cathal, Ceallach, Conall, Conn,
Craig, Culley, Daigh, Devine, Dolan, Donn, Doran, Dow, Dumnorix,
Eachan, Fearghus, Finnegan, Fionn, Gaeth, Gair, Gallagher, Galloway,
Gwent, Haley, Imar, Innis, Irv, Keelan, Keenan, Keller, Kelvin,
Kenneth, Labhraidh, Labras, Leannan, Lonn, Mardbod, Murdock, Ossian,
Quinn, Raegan, Ryan, Riddock, Sean, Trevor.
Common female names for Alyrians are: Aideen, Aine,
Anna, Arianwen, Blair, Brenda, Briana, Caireann, Ceinwyn, Colleen,
Dealla, Dervil, Devany, Eachna, Eavan, Ethna, Eithne, Elatha,
Eleanor, Fionna, Grania, Gwynne, Isleen, Kaitlin, Keena, Liadan,
Lynn, Maeve, Mell, Myrna, Naomh, Neala, Nessa, Nevina, Nia, Nila,
Nola, Ryann, Sinead, Taillte, Tara, Tullia, Una, Vanora.
Alyrians use a patronymic for their last names,
formed with the word ap, or verch for women, plus the name of
their father. For example: Fearghus ap Lonn and Ceinwyn verch Irv.