 Rank: Adventurer Groups: Map Developer
, Player
Joined: 12/15/2008 Posts: 448 Location: Atlanta
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This is more a public notice than anything. I've mentioned this in IRC more than once, but here goes.
I've set up a tent outside the public forge in Vhaluran. Outside of this tent are two crates and a barrel. The purpose of these containers is for anyone to drop off any scrap metal they get while hunting. I urge people to collect the weapons from brigands, the armor from zombie warriors, and any other smithed odds and ends they may come across, and drop them off in those containers. I will then use that metal to make cheap and affordable equipment for newbies, while any MWs I happen to make will be given a unique junk-themed name, and treated as a rare gem found in all the scrap he receives.
If this turns out to actually work, and I wont have to spend hours in a cave mining to supply newbies, then I have a few more ideas of things I can do with Dain to make repairs more accessible.
If anyone has any suggestions for how I can make this more appealing to them, I'll gladly try to make it work. At the same time, I don't want to step on other smiths, so I don't intend for Dain to make a lot of quality goods or take special orders. The purpose of the donations is more a group effort on the part of the Vhalurian/Tyrean players to provide for the newbies.
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 Rank: Adventurer Groups: Map Developer
, Player
Joined: 12/15/2008 Posts: 448 Location: Atlanta
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The Repairworks have been opened.
Depending on how successful it is, it could be expanded. My vendor is set in the center building of the Vhaluran market, and there's a notice posted next to the board that explains how it works.
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 Rank: Adventurer Groups: Map Developer
, Player
Joined: 12/15/2008 Posts: 448 Location: Atlanta
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Added bags to the donation barrel. Take one, fill it up, bring it back. It's really appreciated. >>
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 Rank: Adventurer Groups: Map Developer
, Player
Joined: 12/15/2008 Posts: 448 Location: Atlanta
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Expanded the Repairworks. There are now six safes (four of which are still available). I'll also detail how they work here.
To use the repairworks, what you do is buy a numbered key from Shelly in the shop. There's a room of safes in the back, and the key goes to one of the safes in there. You put what you want repaired in the safe, along with 20 copper per item, and lock it. You have a copy of the key, and I have a copy of the key. No one else does (but, if other crafters join the House of Commerce they might get a key, too).
I will check the safes once a day (or sooner, if you let me know that there's something in there), and repair whatever is in there, put it back in the safe and lock it. If you find a smith before I repair your items, you're free to take the items out of the safe and get them repaired by that other smith.
The keys cost 500 copper each, the repair fee is 20 copper per item. If I run out of space for more safes, and you don't use the repairworks for a whole season, I'll take the safe back and re-key it. That's the only way that you'll lose your safe.
The purpose of the repairworks are to make getting your gear repaired most accessible. If you need your stuff repaired, but no smith is ever around when you are, this is an option.
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