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Dex and Fighting Style Options
Garrious
Posted: Monday, January 18, 2010 8:10:39 AM

Rank: Soldier
Groups: Player

Joined: 7/2/2009
Posts: 204
Location: GA
I'll make this quick because I know the staff has plenty of things to do.

1) Dex needs to matter more. In relation to the combat effect of Strength, dex is barely noticeable in comparison. With all of the ways you can raise damage with %'s and such strength can really change someone's damage whereas dex has a far less present effect. Additionally, if a low dex harms someone more substantially, then the dex loss from armor will matter far more and make it a consideration, like it should be.

2) Fighting Style is not really useful in its current effect. With the current parry system, unless you are fighting someone who is completely inept at the parry system, you are not going to land consecutive hits, let alone 3 or 4 hits. It's just not realistic for the way the game is played now. Perhaps a small HCI/DCI boost or other effect would be better?

Thoughts?
RossM
Posted: Monday, January 18, 2010 8:25:49 AM

Rank: Squire
Groups: Graphic Developer , Player

Joined: 11/21/2009
Posts: 52
Location: Israel
I agree with both, the Azhuran with low HP/Str have no real benefit with high dexterity.

regarding fighting style, I've noticed what you mentioned regarding parrying since most players parry 90% of the blows.
also I've noticed that unless you have 0.5 speed the damage added is not really worth it, maybe it should be made optional?
Danarade
Posted: Monday, January 18, 2010 8:32:30 AM
Rank: Peasant
Groups: Player

Joined: 12/6/2009
Posts: 31
Completely agree, had R3 on Danarade, saw a bonus every once and awhile, but even then, you're really only getting 50% of that 30% added to damage, since the highest directional mod is 50%. And since the only real way to get it to stack is yes, with a .5 speed weapon, and then the speed mod doesn't even help you all. Seems to be a worthless feat now.
Sock
Posted: Monday, January 18, 2010 8:53:56 AM

Rank: Adventurer
Groups: Map Developer , Player

Joined: 12/15/2008
Posts: 448
Location: Atlanta
I disagree. I use a 1.9 speed weapon. The first hit, base damage. The second hit, +30% damage (1.9 seconds), the third hit, +60% damage (3.8 seconds), the fourth hit, +90% damage (5.7 seconds), and then at 6 seconds it starts over.

It's flawless in PvE. In PvP, it can still have an effect, but building up to max damage is very difficult.

I do think that the timer and the bonus should be redone, though. Let the timer stay at six seconds, but let it refresh on every hit, and let the bonus be smaller per bit, but still ramp up. That way, if you actually manage to build up to +100% damage, you can keep it going so long as you aren't parried consecutively.

I say it should be +5/10/15 damage per hit, - 2.5/5/7.5 per parry under a system with a refreshing timer.
Magnus
Posted: Monday, January 18, 2010 9:21:21 AM
Rank: Soldier
Groups: Player

Joined: 7/20/2008
Posts: 128
Location: USA
Garrious, I agree with you. Dex needs to matter more. Int had its value shoot through the roof with the new system especially for PvE. Dex needs something associated with it. Maybe it should be the base stat for fencing weapons instead of str in terms of damage, or small blade if that system is ever put in place.
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