 Rank: Knight Groups: Administrator
Joined: 7/4/2008 Posts: 317 Location: Sao Paulo, Brazil
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I - Introduction
Initially, I started writing this post just as a clarification on some topics that are of great importance. However, it turned into something more than that: it is me showing you what I believe in and why I believe in it. Furthermore, it is a re-affirmation and an explanation of the shard's first rule and an invitation to either follow it or leave.
II - Why do we play this game?
I think this is one of the central concerns we should focus on. It is paramount to understand why we play the game, so we can shape our characters in a such a way that we can successfully achieve the things we wish to experience and, thus, get more satisfaction from the time we spend here.
It is safe to say that we all play for different reasons, but we can probably narrow those down to half a dozen or so that share some common aspects and, in the end, unless you are in the wrong place, you probably play this game for some manner of meaningful experience.
"Like what?", you may ask.
Well, for example, many of us wish to experience otherworldly power, some, on the other hand, yearn to see the world through the eyes of a commoner, while others just want to experience universal themes, such as love, hatred, friendship, fear, and so on, regardless of anything else.
These are all wonderful things and, if we all play the game knowing why we play it, we have a better chance at achieving more than a few wasted hours of macroing: the game will actually acquire the potential of allowing us some personal growth.
This is what I believe in and the reason why I put myself through a world of trouble to keep this place running, because I honestly think that, on this game, we all have a chance to see life from a different perspective, to interact with people without the usual things that bind our actions, to learn to value or renounce ideas for what they are and not for everyone has told us until now. Furthermore, we get to be someone else, a different part of ourselves, and, while doing so, have a better understanding of who we are, what we want from human relationships and how we can improve our interaction with people.
III - How should we play this game?
I honestly do not have any final solution to this issue, as it is something much more complicated. However, while each individual case is an entire universe, with its own characteritics and traits that need to be taken into consideration, and are especially complex because they involve human beings, who are complex creatures, while all that is true, there are some fundamental things that should always be taken into account, and that will demand from you all.
The first thing is something so incredibly basic and, yet, completely overlooked by the majority of the playerbase. It is something pivotal to the way pen & paper RPGs work, but it seems to have gotten lost on the way when the concept was hauled to computers and consoles. It can be surmised in a very innocent question that people often ask RPers when they are trying to understand how the game works:
"So, how do you beat the other players and win this game?"
Anyone who plays p&p RPGs will chuckle at this question whenever it is asked and will reply with ease that an individual player never wins the game, that the game is about team work and everybody having fun. The group will venture from location to location, defeat monsters, save villages, etc. Sometimes there will be conflict inside the group, but that conflict is just used to add depth to the story, not to destroy it.
However, what we see on a daily basis is that most people are driven by a selfish desire to beat everyone else at all cost. It does not matter if there will be zero interaction with that person other than PvPing or dragging them around. Who cares if the other person will feel like shit and that everything they had been working on until that point will be ruined? Winning is all.
Or worse, I am sure some will lie to themselves about their true intentions and claim that they do what they do because they are hardcore RPers who seek to do what makes perfect sense in every situation, regardless of the consequences. If that really is the case, I commend you: I hope we all get to that level where we can have fun with each and every situation we find ourselves in. But most of the time this is just a horrible excuse to act like a douchebag towards other people, as we all find a plethora of ways to justify any course of action we really want to take.
I cannot begin to express how unbelievably childish and wrong that is. On a very basic level, if you piss people off with what you are doing, the first thing that will happen is that they will get angry at you. Then there will be flaming, angst and eventually they will quit. Once they quit, then you will not have anyone to interact with anymore and, unless what you seek to accomplish is rid the world of all its inhabitants, you will not be able to fulfill even your basic selfish desires, because there will be no one else to bully around.
On a more profound level, if you do not care about the people with whom you probably spend more time than even your parents or spouses, you have some serious issues and need to find yourself some treatment, read Plato, see a psychiatrist or any other thing to educate your spirit.
So, why do all these horrible problems happen and how can we avoid them?
As far as I can see, all this happens for a very simple reason: we cannot see who is on the other side, like it happens on a p&p game, so we get the impression that we are the only protagonist and that everyone else is as good as that NPC loser whom we will kill for some quick XP/CP.
That is not at all the case. We are all protagonists on this game and we all deserve respect. As far as player interactions go, you should envision this not as a movie where you will beat your antagonist and eliminate them, but more as a cartoon, like He-man, for instance.
What would happen on that cartoon if, on the first episode, He-man decided to just beat the crap out of Skeletor and throw him off a cliff into a pool of lava? Or worse, if Skeletor just cast some spell and threw a meteor in Eternia to wipe all good people from the face of the planet?
I think it is pretty obvious that there would not be a cartoon anymore. He-man is only He-man because there is a Skeletor. If you remove one, the other has no reason to exist.
The relationship between antagonists must be that of a symbiotic existance, in which no party is ever completely defeated. One might lose the battle, or even the war, but they will go on to fight another day, having incorporated the experiences, plots and elements that were introduced during that conflict into the very fabric of their beings.
This is where people lose their ways: they gather their friends and make a group so that they can bully the people the other groups that they might not like too much, or just not care about. That is the worst thing you can do. Your worst enemy in-game needs to be someone you admire in real-life, someone with whom you have no problem talking, so that you can even plan the conflict that will rise between you two, have epic battles, sometimes prevail, other times accept defeat, because it does not matter who wins, but that both parties get along and create an exceptional story with universal themes and that is meaningful both to those taking part in it, but also to those watching it unfold itself.
I cannot possibly stress how serious this all is. It is not, by any means, some bullshit declaration of supreme values just for the sake of it, so we can all pretend to be friends and then go back to bullying each other. This is a manifesto of a roleplaying principle. It is not something alien to this shard and it is the very first and most important rule we have: common courtesy. We are here to create a close-knit community of reasonable people, so that we can achieve the things we seek.
If people had paid more attention to that first rule, I would have not had to write all this. In fact, this is so important and so damned fundamental that I invite anyone, staff or player, who does not agree with what is said here to just leave.
Seriously.
If I cannot maintain a place where people are friendly and reasonable towards each other, I just do not see any point in going on with this. It is just so much hassle and hard work and what for? So that in the end of the day I log in to see what is going on and realise that people are just about to kill each other?
I was half-way done scripting some things, but I had to spend two hours writing this and another three dealing with angst. So if you have no honest intention to be reasonable and follow what is written here, just leave before I have to force you to.
If you have read this and think I did not write this aimed at you, please think again. This is an open letter to everyone in this community. We will either have a healthy environment or we will have no environment at all and I will go play Snes or something that actually feels nice.
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 Rank: Knight Groups: Administrator
Joined: 7/4/2008 Posts: 317 Location: Sao Paulo, Brazil
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IV - Practical suggestions for a better RP experience
As the title directly states, these are merely suggestions. They should not be taken as laws or anything more than my personal view on the problem and how I try to fix it when I am playing. Nevertheless, I would still like to ask you to read them seriously and understand the concept behind it all, which is basically the first rule of common courtesy taken to an ample scale. If you find that they make sense, give them a try and check whether you like the results.
If you have read the first post and decided that you share the same inclinations as I do, if you have made a commitment to try to play the game in a fair manner and with respect to your fellow player, then it is time to consider the more down-to-earth aspects of it, because even good-intended people make poor choices and mistakes due to not planning well what they are doing. These are more than practical tips, however, as they are not loose and arbitrary, but part of a system and way of playing. Granted, it is my way of playing and you should not adhere to it unless it truly speaks to your soul, because I am sure there are other ways, perhaps even better, to make the game work.
It is common to say and hear people say that RPing is playing a role in a theatrical play, but completely improvising it. That is a perfect analogy in my opinion and it also allows us to see the root of the problem as far as the practice goes.
I am not any expert in the subject, but, as far as I know, improvising an entire play is something that only the best of the best can do when it comes to acting, and, even among those, I am sure that only a few would be able to add real depth and intricate plots on the fly, because it is just too much work to be done.
What does the rest of us do, then?
We plan.
This might sound absurd or like a completely flawed concept, but think about the objective of the game and you will probably realize that improvising everything and not knowing what will happen are completely secondary when you take into account the more important things.
This is something I often did when I played: I would talk to the people who played my character's antagonists and plan out what sort of conflict we would have. A great show of maturity and respect here is suggesting to be put in a position of disadvantage for the sake of the plot, to show that what you want is merely to RP and have fun with it, not just win all day.
For example, getting kidnapped, robbed, assaulted, etc, or if you are a thief, getting arrested, tortured, sold as a slave, etc. What matters in these situations is that it all be planned in advance and really RP'd. Nothing sucks more than spending an entire RL day in jail without anyone to RP with. So when I say plan in advance, I mean more than just agree that you will subject yourself to one of those things, but contemplate at least a few possible outcomes.
In other words, see the situation as a real play. Write a sketch of a script with what will happen. Having different possible outcomes is, of course, excellent, but it is not as important as making it work without anyone getting extremely upset in real life because of what is going on.
So a practical example.
I am a thief and I got no real goal in game at the moment, but I know a few people oocly and I decide to contact them and see if we can plan out something to spice up our gaming experience. I find one friend that plays a warrior and is interested in it.
So we decide that I will try and steal something valuable from him. He is cool and lets me pick anything, either from himself or from his house. I decide to go with the latter, but, since I am also cool, I leave his character a note, so that the theft can be taken to another level than just griefing.
On this note, I add some sort of unclear message that the theft was done because he took something dear away from me and now I would return him the favour. This could be part of what we agreed, which is safer, or just me improvising and adding more depth to the story.
My friend runs with it and starts questioning people around to see if someone saw anyone carrying an insignia like the one with which I sealed my letter. After a while, he finally finds a person that had noticed that my character carries a ring with that insignia and he gets pointed to a place in the woods.
Again, this could be something we planned ahead or not, but that person who directed him there actually works for my character, so the warrior gets ambushed and captured by my group.
We take him to our hideout and I explain to him why I stole from him and why I will now kill him (I actually have no intention of killing him and he knows that). However, before leaving to the forest, he had warned a group of guards and a bounty hunter, who are now trying desperately to find us and do so the last second before I dramatically slit his throat.
From there, I could either find some way to escape, or get arrested and then get my friends to break me out of jail by attacking the PC guards (who would also have to run along with it), or I could get tortured in prison for some time, then left to die in the woods, etc.
In short, it does not matter what happens as long as we are all okay with it. For that to be achieved, it is important to know your fellow player, know what they want, what are the limits they are willing to go, etc, but more importantly to be willing to put yourself in a position of disadvantage, so that both parties get a chance to experiment different things, to move the plot forward or to twist it, etc.
I know a lot of you will not agree with this and it is fine. Many of you are better players than I am and can improvise and subject yourselves to anything without complaining. Still, for the sake of the rest of us, who are not as skilled and need to know whom we are dealing with, make an effort to create some ooc communication to ensure that what is going on is alright with your fellow player. It will work wonders for all of us, I am sure.
So, again, in short: i) do not be afraid to plan things with your friends; ii) be cool about things and put yourself in a disadvantageous position every now and then if that will make the plot continue; iii) talk to the other players oocly and find the people with whom you have some affinity, so that they can be your antagonists; iv) be thoughtful and give the other player a chance to get out of a shitty situation, so that the shitty situation can turn into an ordeal that will give them more character.
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