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Assassins Options
Victor
Posted: Monday, June 15, 2009 8:49:10 PM
Rank: Soldier
Groups: Player , Scripter

Joined: 7/20/2008
Posts: 133
Location: Slovenia
Enhanced Dodge
Evade
Armoured Dodge
Enhanced Stealth
Armoured Stealth
Disguise Kit
Disguise Others
Shorthand
Throwing Mastery
Feint
Quick Reflexes
Brute Strength

^ those feats are the same as the other classes

Finesse
Backstab
Bleed Attack
Poison Resistance

^ these are not:

Finesse

The assassin can hurl light weapons, such as daggers, with unerring accuracy, greatly increasing the chance of a
critical hit.
[Chance for a critical hit is (0.6*FeatLevel)/Weight^2]

Requirements:
Level 5/10/15
Throwing 50/75/100

Bleeding Strike

Being well-trained in anatomy, the assassin is able to strike his opponent in a vital area, causing them to bleed
profusely.
[Makes the victim bleed for a short duration, damage increases per level. This attack cannot be used with blunt or

ranged weapons.]

Requirements:
Level 10/15/20
Anatomy 50/75/100


Backstab

A vicious attack from the back flank or back of the victim, dealing large amounts of damage.
[This attack replaces your weapon's raw damage by 20, 30 or 40 depending on level, for one attack. You must be hidden

and behind the victim's back, or at the back flank to succeed. Weapon damage bonuses still apply. This attack cannot be

used with polearms, blunt or ranged weapons.]

Requirements:
Level 20/30/40
Hiding 60/75/90
Stealth 60/75/90


Poison Resistance

The assassin, having imbibed small doses of poison over many years of practice, develops a natural resistance to their

effects.
[+20% poison resistance per feat level]

Requirements:
Level 15/25/35
Poisoning 50/75/100

caps:


Anatomy: 100.0%

Archery: 75.0%

Camping: 100.0%

Dodge: 100.0%

ArmDisarmTraps: 100.0%

Exotic Weaponry: 75.0%

Fencing: 100.0%

Healing: 75.0%

Leadership: 100.0%

Linguistics: 100.0%

DetectHidden: 100.0%

Hiding: 100.0%

Poisoning: 100.0%

Parry: 100.0%

Lockpicking: 100.0%

Riding: 100.0%

Tracking: 100.0%

Tactics: 100.0%

Stealth: 100.0%

Throwing: 100.0%

Mining: 50.0%

Lumberjacking: 50.0%
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