Rank: Soldier Groups: Player
, Scripter
Joined: 7/20/2008 Posts: 133 Location: Slovenia
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Enhanced Dodge Evade Armoured Dodge Enhanced Stealth Armoured Stealth Disguise Kit Disguise Others Shorthand Throwing Mastery Feint Quick Reflexes Brute Strength
^ those feats are the same as the other classes
Finesse Backstab Bleed Attack Poison Resistance
^ these are not:
Finesse
The assassin can hurl light weapons, such as daggers, with unerring accuracy, greatly increasing the chance of a critical hit. [Chance for a critical hit is (0.6*FeatLevel)/Weight^2]
Requirements: Level 5/10/15 Throwing 50/75/100
Bleeding Strike
Being well-trained in anatomy, the assassin is able to strike his opponent in a vital area, causing them to bleed profusely. [Makes the victim bleed for a short duration, damage increases per level. This attack cannot be used with blunt or
ranged weapons.]
Requirements: Level 10/15/20 Anatomy 50/75/100
Backstab
A vicious attack from the back flank or back of the victim, dealing large amounts of damage. [This attack replaces your weapon's raw damage by 20, 30 or 40 depending on level, for one attack. You must be hidden
and behind the victim's back, or at the back flank to succeed. Weapon damage bonuses still apply. This attack cannot be
used with polearms, blunt or ranged weapons.]
Requirements: Level 20/30/40 Hiding 60/75/90 Stealth 60/75/90
Poison Resistance
The assassin, having imbibed small doses of poison over many years of practice, develops a natural resistance to their
effects. [+20% poison resistance per feat level]
Requirements: Level 15/25/35 Poisoning 50/75/100
caps:
Anatomy: 100.0%
Archery: 75.0%
Camping: 100.0%
Dodge: 100.0%
ArmDisarmTraps: 100.0%
Exotic Weaponry: 75.0%
Fencing: 100.0%
Healing: 75.0%
Leadership: 100.0%
Linguistics: 100.0%
DetectHidden: 100.0%
Hiding: 100.0%
Poisoning: 100.0%
Parry: 100.0%
Lockpicking: 100.0%
Riding: 100.0%
Tracking: 100.0%
Tactics: 100.0%
Stealth: 100.0%
Throwing: 100.0%
Mining: 50.0%
Lumberjacking: 50.0%
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