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 Rank: Soldier Groups: Player
Joined: 3/25/2009 Posts: 140 Location: Among the fallen leaves
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So you are all wondering about the stableworkers yes? Well friendly old Mr. Parr is here to let you know a good deal about them.
They have a few of the staple feats,
Heavy Lifting Potter Glass Blower Sculptor Painter and Verify Currency
But that's not why your reading this, right?
Apparently getting it on is a fine science, because you have a few feats in regards to it.
Horse Breeding Dog Breeding Wolf Breeding and Racial Mounts
They all have the same changes per level that I will now let you in on.
Lvl-1 You can Breed said animal Lvl-2 They get an additional 3 life points, both initial and maximum Lvl-3 They get an additional 3 life points, both initial and maximum
And if that wasn't good enough, you can really breed monsters out of mounts with these feats.
Pet Feats Extra Pet Feats Pet Evolution
Now the juicy bits, and please do not take that as a ill humored pun, since the subject is breeding.
Pet Feats
Lvl-1 Animals you breed are born with 3 randomly assigned feat points Lvl-2 Six Lvl-3 Nine
Extra Pet Feats
Lvl-1 There is a chance they may be granted 3 more feat points in addition to those granted from the above skill Lvl-2 Chance for 6 Lvl-3 Chance for 9
Pet Evolution.
Lvl-1 Pets you breed will recieve an random, additional feat point every five levels, starting at level 5, until level 15 Lvl-2 Until Level 30 Lvl-3 Until Level 45
And what if your animal picks feats you don't care for? Well with Retrain pet you can whip them into shape!
Retrain Pet
Lvl-1 You can reassign the points in one of your creatures feats into other feats ( Only works if bred after taking this feat ) Lvl-2 Up to two feats can be reassigned Lvl-3 Up to three feats can be reassigned
But what if I have a good animal from before you ask? Well don't worry, Making a bigger better and badder pet is simple with animal training
Animal Training
Lvl-1 Breedable Creatures you control will receive fifty percent more experience when hunting near you Lvl-2 One hundred percent Lvl-3 One hundred and fifty
And then there is one more feat, if you are into hordes of animals at your defense. Animal Control is right up your twisted ally.
Lvl-1 Grants an additional follower slot Lvl-2 Another one Lvl-3 Yet another.
If you make a animal tamer I would strongly suggest finding a good bard, as later on your could use his calming powers to keep very powerful, and dangerous creatures calm while you tame them.
I am sure that any bounty hunter would love to have a level fifty assasin spider to help capture criminals.
And of course MONKEY BUTLERS!
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 Rank: Knight Groups: Administrator
Joined: 7/4/2008 Posts: 317 Location: Sao Paulo, Brazil
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Breeding 101
- Stableworkers have 4 basic feats for breeding: Dog Breeding, Wolf Breeding, Horse Breeding and Racial Mounts.
- The second and third level of each of those feats adds 3 lives (both to the initial and to the maximum amount) to the animals that are born after the feat is taken.
- The amount of animals that is born is dependant on the kind of animal and on the mother's level (horses and racial mounts are capped at 1, wolves are capped at 3, dogs are capped at 6).
- Creatures have 3 scales: XP Scale (dictates how much XP they need to level), Stat Scale (the number by which their stats will increase when they level) and Skill Scale (half the amount by which their skills will be increased when they level).
- When a creature is born, there is a chance their scales will improve, worsen or remain the same, based on the father's level.
- Creatures get 2 scales from the father and 1 scale from the mother, randomly.
- Pet Feats and Pet Extra Feats assign feat points to the creatures that are born from parents that mated after the feat was taken. If the father already had feats, the creatures that are born will have feats based on what the father had (with some random variation). This is still limited by the total sum of Pet Feats and the random sum of Extra Pet Feats.
- The .PetRetrain command can be used any time. You will only be able to remove 3 feats from your creature and reassign the points the creature had in those 3 feats. If you do it in the beginning, you won't be able to do it again later.
- When a creature is born, they get either the father's or the mother's hue.
- Creatures gain 1 life per level, but are capped at 9 lives (or 12 or 15, depending on the feat level of the stableworker that bred them).
- If your pet knows one or more stance, you can choose which it will use by using the .SetStance command.
- If your pet knows a maneuver, you can choose which it will use by using the .SetManeuver command.
- Pregnancy takes 5 rl days.
- When creatures are born, make sure to tame them fast, because those that aren't will be killed during the next world cleansing (happens every hour).
- When a creature is released, they become marked for termination as well. Taming them again will remove the mark.
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 Rank: Knight Groups: Administrator
Joined: 7/4/2008 Posts: 317 Location: Sao Paulo, Brazil
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If you have a pregnant animal, keep them with you at all times, so you can feed it and make sure you will be there when it goes into labour.
If you leave them somewhere, or stable them, they'll possibly give birth to their offspring when you're not around and you don't want that.
Keep them with you and log out directly adjacent to them, so that they will log out with you. That way even if their gestation clock ticks, they will only go into labour when you log back in again.
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 Rank: Knight Groups: Player
Joined: 12/1/2008 Posts: 513
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Pets born after you have the appropriate feats can have the following feats themselves:
"Brute Strength"; "Quick Reflexes"; "Cleave"; "Evade"; "Damage Ignore"; "Fast Healing"; "Critical Strike"; "Savage Strike"; "Crippling Blow"; "Enhanced Dodge"; "Martial Defence"; "Flurry of Blows"; "Focused Attack"; "Defensive Stance"; "Rage";
See the feat descriptions and other posts for how this works!
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 Rank: Squire Groups: Map Developer
, Player
Joined: 7/10/2008 Posts: 63
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What are prerequisites for the feats?
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 Rank: Knight Groups: Graphic Developer
, Map Developer, Overseer
Joined: 5/10/2009 Posts: 686
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Pets are born with (combat) feats if a stable master with the proper breeding feats has them at the time of conception of the baby animal. Quote:Pet Feats and Pet Extra Feats assign feat points to the creatures that are born from parents that mated after the feat was taken. If the father already had feats, the creatures that are born will have feats based on what the father had (with some random variation). This is still limited by the total sum of Pet Feats and the random sum of Extra Pet Feats. A few new commands not listed above are .geld - to remove the ability to be .mate'd from a male horse (or other animal that can be bred) .brand - to add the stable name to the animal Animal trainers will now be able to stable your pets. The fee is 1 copper every 2 real-life hours per pet. Pets are saved on the animal trainer, so you can't stable a pet in Vhaluran and claim it in Tyris. To stable a pet, click on the animal trainer and choose "Stable", or say a sentence with "Stable" in it. To reclaim the pets, you can say a sentence with "Claim" in it, or click on the animal trainer and choose either "Claim all Pets" or "Summon your Pet". The latter, as well as saying a sentence with "claim list", will bring up a gump listing all the pets you have stabled there. Additionally, when a pet is stabled, you receive a ticket, that can be handed to the animal trainer to recover the pet. That ticket can be given, sold or looted, which allows Stableworkers to sell their pets on vendors now. The ticket gets updated when the pet is deleted or unstabled and shows as "Expired", to prevent lameness.
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 Rank: Squire Groups: Map Developer
, Player
Joined: 7/10/2008 Posts: 63
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Thank you for the reply. I was not aware of those commands. Are there more?
What I wanted to ask is which skills, other feats or level are necessary to have to take the class feats. But I got an answer from Jabber who told me it's lvl 30 for some feats, certain skills at 100% and that there is a feat chain Dog breeding -> Wolves and Horse -> Racial mount. And I think that is all.
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 Rank: Squire Groups: Map Developer
, Player
Joined: 7/10/2008 Posts: 63
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Adding Skills to the topic.
Anatomy 100 Animal husbandry 100 Animal lore 100 Animal taming 100 Archery 75 Appraisal 100 Camping 100 Craftsmanship 100 Unarmed fighting 100 Healing 100 Leadership 100 Linguistics 100 Lumberjacking 50 Mining 50 Parry 50 Ridding 100 Tactics 50 Throwing 50 Hiding 50 Dodge 50 Detect hidden 50 Magical resist 50 Veterinary 100
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 Rank: Peasant Groups: Player
Joined: 2/15/2009 Posts: 35 Location: United States
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could we get a list of tameable animals and what race they are for if any?
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 Rank: Knight Groups: Graphic Developer
, Map Developer, Overseer
Joined: 5/10/2009 Posts: 686
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The only ones specific to race are the horse, the racial mount, hounds and wolves. Each race has a specific one and they spawn near the cities (exception being the ridgeback which still spawn in the jungles). These are all the breedables plus the work horse is breedable. Most animals can be tamed, just not bred.
Racial Mounts
Tyrean Dire Bear Vhalurian War Horse Mhordul Dire Wolf Khemetar Giant Scarab Azhuran Ridgeraptor Alyrian Forest Strider
Horses
Tyrean Vhalurian Mhordul Khemetar Azhuran Alyrian
Wolves
Tyrean (snow wolf) Vhalurian (gray wolf) Mhordul (timber wolf) Khemetar (jackal) Azhuran (maned wolf) Alyrian (red wolf)
Dogs
Tyrean (husky) Vhalurian (bloodhound) Mhordul (wolfdog) Khemetar (saluki) Azhuran (retreiver) Alyrian (shepherd)
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