|
|
 Rank: Knight Groups: Administrator
Joined: 7/4/2008 Posts: 317 Location: Sao Paulo, Brazil
|
- Fixed the description on Sculptor and Professor.
|
|
 Rank: Knight Groups: Administrator
Joined: 7/4/2008 Posts: 317 Location: Sao Paulo, Brazil
|
- Hopefully fixed the height/weight bug with reforging.
- Fixed mob healers so they don't heal pets/mercs.
|
|
 Rank: Knight Groups: Administrator
Joined: 7/4/2008 Posts: 317 Location: Sao Paulo, Brazil
|
- Moved Mage feat descriptions to the new system.
- Streamlined how feats are stored, saved and loaded.
- Fixed the bug with Armour and Clothing not getting EO/MW bonuses if you have Renowned Masterwork, but haven't yet assigned any bonuses (they will give random bonuses now, as they should when not assigned).
|
|
Rank: Soldier Groups: Player
, Scripter
Joined: 7/20/2008 Posts: 133 Location: Slovenia
|
- When in war mode and fighting someone, your character will now always turn towards the opponent if the opponent moves. This feature only activates if the opponent is within 3 tiles and if you haven't moved in the past 0.75 second (so as not to interfere with your movement). This will render kiting a still opponent pretty much impossible.
- Eye Rake no longer tabs the opponent out of combat.
- Changed the description on Eye Raking, as it said -25% HCI penalty, but it was actually -50%.
- Fists were never taking the 20% damage penalty for some reason. This was fixed.
- Fixed Technique. It now correctly removes the damage penalty from blunt if you change the damage type, as well as the splash chance. Damage type itself was working fine though.
- Fixed a bug that was allowing tripped people to receive AOO.
|
|
Rank: Soldier Groups: Player
, Scripter
Joined: 7/20/2008 Posts: 133 Location: Slovenia
|
- Added option to disable parry on NPCs. Smaller creatures and animals will no longer parry.
- Removed the animation from dodge as it was interfering with attacks in progress
- NPCs gained approximately 30% boost in damage due to some changes. We'll be adjusting this later.
- NPCs have all had their intelligence lowered to a point where they no longer have a chance to clairvoyantly respond to attacks (they guess now). We will be adjusting this later (possibly increasing XP or lowering their damage for those with higher intelligence). Note that already spawned NPCs will have the old stats.
- Halved the int of all cleric summons
- Fixed guards attacking tamed animals, they will now ignore them (unless they are not blue).
- Fixed the Alyrian racial merit that makes forest animals non-aggressive, which was not working.
- Shifted around most AI conditions, which were causing wrong AI behavior due to being in the wrong order. The intended AI behavior is now restored, and NPCs will act according to it.
- Fixed ranged NPCs and mercs running around instead of shooting. (Again, if they persists, let me know)
- Animals that are prey will now flee from larger predators and humans when spooked.
- Boosted the base damage of dogs and wolves slightly
- Lowered the damage bonus NPCs get from strength by a factor of 4 (Mercenaries are an exception to this)
- Increased the convergence time factor for the Aimed Shot feat.
|
|
Rank: Soldier Groups: Player
, Scripter
Joined: 7/20/2008 Posts: 133 Location: Slovenia
|
- Offhand throwing no longer plays the hit sound of the weapon in the main hand.
- Throwing no longer triggers cleave.
- Charge no longer triggers cleave.
- Offhand throwing no longer attempts throws that do not meet requirements, and now displays appropriate message.
|
|
Rank: Soldier Groups: Player
, Scripter
Joined: 7/20/2008 Posts: 133 Location: Slovenia
|
- Implemented inverted heuristic variants of Slow AStar and Fast AStar graph algorithms
- NPCs will now use the new escape algorithms when trying to outrun or otherwise increase the distance between the target, resulting in a much more efficient and smooth route.
|
|
Rank: Soldier Groups: Player
, Scripter
Joined: 7/20/2008 Posts: 133 Location: Slovenia
|
- Scripted an icon.. thing. Lets you set up macro icons. Use the .myicons command
|
|
|
Guest |