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Time, some CPs and a bit of culture to spice it up Options
Gigas
Posted: Friday, July 11, 2008 10:17:55 PM

Rank: Squire
Groups: Player

Joined: 7/4/2008
Posts: 65
Location: Somewhere between Middle Earth and Tenebrae.
Time on Khaeros

It’s helpful having reference regarding how time flows inside the shard and what degree of disparity exists between IG and RL time. Therefore, I decided to come up with a brief list relating some useful data for everybody to have on top of their minds (especially those who selected the Allowance Vhalurian merit to the characters or people who must keep close track of seasonal taxes).

One day in Khaeros => 8 RL hours

One week in Khaeros => 10 IG days => 80 RL hours (3 days and 8 hours)

One month in Khaeros => 4,5 IG weeks days => 360 RL hours (15 days)

One season in Khaeros => 2 IG months => 30 RL days

One year in Khaeros => 8 IG months => 120 RL days

Character Points Progression Management

With some time on my hands, it felt interesting to write down a small reference table in which one could find a few standard initial skill scores and check how many points it would take to reach other standard custom caps according to class limitations, as well as feat progression. It might come in handy to have such data to those who want quite a handful of features for the char (including high-level skills and numerous feats) to avoid an unpleasant surprise when their maximum CPs just don’t add to what it takes to complete the character evolution. As additional information for comparison purposes, without taking any merits or acquiring flaws, the standard CPs cap for a character equals 150.000.

Costs (in CPs):

Raising a skill from 0 to 100: 10.500

Raising a skill from 20 to 100: 10.000

Raising a skill from 0 to 75: 6.000

Raising a skill from 20 to 75: 5.500

Raising a skill from 0 to 50: 2.750

Raising a skill from 20 to 50: 2.250

Raising a skill from 0 to 25: 750

Buying three levels of a feat: 6.000

Buying two levels of a feat: 3.000

A bit of Math culture

It really doesn’t have anything to do with the shard or even games of any sort, but I thought about adding this up just because the reference list above relied on a good idea from a small boy starring the following story:

“One day, a certain first grade class was particularly misbehaving and the teacher decided to punish the students by applying one final test just about the bell rang and announced everyone the school day was over. The test consisted of adding the numbers from 1 to 100 and telling the result to the teacher, whereas the ones who didn’t get it right wouldn’t go home until they did.

The funny thing is that a couple of minutes later a boy approached the teacher’s desk with the correct number of 5.050, catching her totally off-guard to acknowledge the correct answer in such a little time. On the verge of accusing the boy of cheating the test, he then explained his reasoning and left her even more astonished than she was before.”


The story (allegedly a true fact) becomes somewhat more believable when it’s revealed the boy’s identity to be Gauss, the famed Mathematician, at the early age of six.

The average student’s procedure to solve the test: add he numbers one by one from first to last.

Gauss’ brilliance: we have 100 numbers from 1 to 100. Furthermore, adding 100 and 1 gives 101, which is the exact same result of adding 99 and 2, 98 and 3 and so forth. Since every sum takes two numbers of the sequence, only one more line was needed to solve the test:

101 times 50 = 5.050. An easy sum even ordinary children could succeed at.

Should I not have heard this story before, yours truly would’ve probably added the CPs in the progression above with the aid of a calculating machine or maybe come up with a fair less effective equation to find the results faster, just so you know.

Now raise your hands who would’ve thought the same at his age…anyone?
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