- 1. History
- 2. Stat Caps
- 3. Patron Diety
- 4. Unique Trait
- 5. Capital City
- 6. Physical Appearance
- 7. Society and Government
- 8. Religion and Tradition
- 9. Law and Punishments
During most of the Age of Man, the Tyreans conflicted with the Azhuran people. On many occasions they found themselves without competent leaders. That changed during the Imperial era, when Ingrid Ormardottir married Christoff Caliborne. Unifying themselves with the newly arrived Vhalurians meant two things: The destruction of the Azhurans, and tribute to Tyrean society. The Azhuran people had the most exploitable and valuable resource on the Continent, and Tyrean Earl, Iyvar Kriekerson set his lustful eyes upon it.
When the alliance with the Vhalurians was forged, Kriekerson became King of Tyrheim, his wealth nearly insurmountable by other Jarl families. To ensure the complete dominance via his own wealth, Kriekerson made a pact to receive tribute from the Khemetar. He promised steel to the Sandrauga, foolishly believing that he could out negotiate them because the Khemetar did not know the value of steel.
However, the alliance was undermined by Khemetar and Azhuran efforts, and Iyvar soon found himself squabbling for loans, living off his reputation. He had, after all, forged the most successful military alliance in Tyrean history. He would remain the unanimous king so long as the alliance survived, which it did not, and he found himself raided and nearly killed by another Tyrean karl, Olaf son Ranulf. Iyvar fled to Vhaluran, never to be heard from again, some rumors suggest he was crucified during the Vhalurian Castigation.
After the alliance failed, Tyrean society fell back into its historical prominence. Families continued to conduct raids on the Azhuran until Alyrian intervention. They also found themselves busy repelling Mhordul tribes. Among the other races, the Tyreans were the most successful in defeating the Mhordul Conquest. Even in small numbers, Tyrean military organization punished the Mhordul attackers so mercilessly, the Mhordul either lost the will to fight or took their efforts elsewhere.
In 1151, the Alyrians negotiated a pact with Tyrean jarls and karls, paying an enormous tribute in exchange for language lessons. Later, those families came to understand that the tributes they received were provided by Khemet interference. Some Tyrean families united to raid Khemet, reaping an enormous profit. However, people associated with those raids outright deny any allegation that they assassinated prominent wealth holders in the city.
2. Stat Caps
3. Patron Diety
4. Unique Trait
5. Capital City
6. Physical Appearance
Tyreans are a strong, enduring people known for their diligent labor, and natural confidence. Their bodies are generally well toned from the constant work-and-play that characterizes their active lifestyle. Natural hair colors can range anywhere from blonde to light brown. As a general rule, Tyreans are a fair-skinned race and can grow to an average height of 6'1", but both men and women can reach up all the way up to towering heights of 6'6".
6.2. Clothing and Accessorizing
Over the centuries, Tyrean location, lifestyle, and periods of sailing have transformed the style of Tyrean clothing to be more practical than that of their ancestors. Lower garments are made to be loose yet functional, while tops are mostly form-fitting. Long pants are strapped from the knee down with wide leather straps, while shirts and tunics are often belted at the waist. Tyrean men tend to favor the practical aspects of long woolen shirts tucked into their breeches, over which knee-length tunics can be worn. These tunics are usually of simple design. Depending on wealth, their clothing can have simple embroidery and/or rich additions like gold and silver wire sewn into the cloth. Cloaks have often been worn if the weather demands it. Women typically wear long dresses decorated at the hem. Over the dresses, they wear long rectangular aprons held by large clasps at the shoulder. As a general rule, Tyrean attire is meant to be durable, comfortable, yet fashionable, and allow for a variety of designs that generally emphasize body muscle. Very often badges with clan symbols will be used to hold clothes together. These can be made of wood, iron, bronze, silver, gold, and even steel for the highly wealthy. Hair is worn long or short in simple and useful ways. Long hair (and beards, for men) are an asset during the more icey and windy seasons. Shorter crops and more color-treated hairstyles are prevalent to the warmer seasons, where the spirit is that of celebration rather than survival. Women usually wear long hair braided and tie the tips with silver clasps. Other hairstyles can feature locks of hair tied together in sections with thin leather strings. Most often mens' braids, if styled this way, are not very intricate. Jewelry of varying wealth and designs are worn by both sexes, but never ones that require a piercing of the flesh. Tyreans disdain making holes into their bodies and as a result, women do not wear earrings. Tattoos are only worn by religious devotees, representing the runes of their chief worship. Clergy wear their tattoos openly, even if it means splitting the garment that would cover it from the cold. Banished criminals are branded on the palm of the hand with a symbol of their crime burned into their skin.
While Tyreans recognize the true value of cleanliness and personal hygiene, they do not obsess over purity. Baths are taken every few days and regular washing of the face, armpits, and groin is a part of everyday life. Bathing is done in groups so as not to waste hot water, and it is a reason for relaxation and social bonding and are often taken in cabins outside the clan hall which are reserved for washing. Soaps made from animal fat are used to wash away whatever water cannot remove. Perfumes imported from foreign countries are a luxury many clans vie to afford. Teeth are cleaned by rubbing with seaweed paste and gargling. Combs are of high value to Tyrean culture, often made of gold and silver, they make excellent gifts and have a high trading value.
7. Society and Government
The Tyreans are a race of fishermen and hunters. As such, they do not rely on agriculture for sustenance and therefore do not place a high importance on land. The value of territory is based on good hunting grounds, efficient fishing spots, accessible living space, and defensibility rather than the fertility of arable land.
Because the cold climate and rocky soil of their homeland lends itself very little to agriculture, the Tyreans choose to live off what they do best: hunt, fish, and conquer. Although they erect dwellings and fortified towns, their lifestyle stems from their centuries-old hunters’ traditions. Although it is not unknown for a Tyrean clan to keep a small family garden, it is often used for the luxury of fresh fruit . Some families manage to successfully grow vegetables such as carrots and cabbage. In Tyrean lands there is generally a large, common garden used for small seasonal crop and beekeeping.
The Tyreans are warm, welcoming, and often times a playful people. Their clannish spirit creates an ever-present atmosphere of family-based altruism. Their closely-knit community creates a good starting point for festivals and games, where fierce but friendly clan competition can take place.
The Tyrean are expert steelworkers. Their success in wars abroad and domestic is easily explained by the refinement of their steel weapons and the highly protective half-plate armor that they create. In their own lands the Tyreans make and maintain a wealth of tools and utensils, pots, pans, drinking goblets, decorations (mirrors, shelves, wall hooks, candleholders), and a plethora of objects either useful or ornamental. The wealth of a man’s household can be measured in the amount of iron and steel he and his immediate family (wife and children) possess.
Abroad, the Tyreans trade their readily-produced wares, such as excellent steel, salt-preserved fish, fur and hides, tanned leather, charcoal and tar for other resources they cannot easily produce at home. The Tyreans look to foreign cultures for cotton, cereal, exotic woods, spices, oils, perfumes, and alcohols.
7.3. Domestic Warfare
In the defense of their own territory, Tyreans put into practice great discipline and strategy rather than the brash, courageous, and outgoing style of the Baelin. Their reserved and calculated approach to defense is the natural response to a bold invasion, which is often destined to fail against their well-planned setup. Because Tyrean land is often surrounded by high and rocky impregnable mountains, the land becomes the first barrier to an enemy, and an effective one it is.
The walls that cut off the city from the outside tend to offer a narrow passage in or out of their cities. A naval assault, of course, may be attempted, however, Tyreans are masters of the sea and the river assault would be foolhardy. A seaborne adversary would be hard pressed to land ships unscathed on the shores of the city. With the added press of Tyrean ships closing in the rear, the invasion force would be quickly caught in-between a city filled with defenders and a pursuing fleet to cut off any retreat.
7.4. The Baelin
In coastal battles and beach raids, Tyreans descend upon their foes with the trained swiftness of the Baelin, their favored method of warfare, which is fast and exciting.
A typical longship’s crew is between eight and eighteen. A captain (the Bjorn or his delegate), his two lieutenants, and up to fifteen other members who man the ship. In battle the captain is the first to disembark. The raid is done in two waves. First the men disembark and engage the enemy at close range. They use round shields to protect themselves against enemy’s melee attacks and arrows. Archers shoot their longbows from the ship to support an assault or cover a retreat.
Because of all the sailing, jumping, and running involved in the Baelin, armor is kept light and leg armor is practically never used. Scale, ring (and sometimes chain) hauberks and banded bracers are favored. Helmets are almost always worn. In the press of a toe-to-toe battle, most blows to come to the head, torso, and arms.
Series of violent raids have proven to be an effective deterrent to anyone who would anger the Tyreans, however, a well-planned defense can ruin an attempt at a proper raid. Their longships are vulnerable to siege weapons and sabotage, and their style of rapid fighting is ill-suited to long maneuvers in an open field. When met with too much resistance Tyreans are not above pulling back to their ships, but when retreating in confusion and fear, this often results in a serious blow to the morale of the crew. Although their years are spent in peace it remains that Tyreans are in essence, warlike, and easily excite at the prospect of a Baelin.
Although they rarely seek to conquer, a well-timed war means wealth and personal glory. In times of escalating conflict between Tyreans and another nation it is not uncommon to see enthusiastic and industrious movements to stockpile supplies while crafting weapons and armor. Tyreans ready themselves for war as a nation with a typical gusto bordering on the level of excitement for a festival. The sense of racial pride lends a second, more aggressive character to this otherwise peaceful and tolerant people.
7.5. Clan Life
The Tyrean family unit is a large one, for it includes all direct members of the Bjorn’s family, his retainers, mercenaries, foreign visitors (treated as part of the clan for the duration of their stay, and eligible to all the same rights and privileges) and foreign slaves.
The head of the clan is the Bjorn, usually the eldest son of the able-bodied generation. His authority over the clan is absolute but his decisions are always freely influenced by the opinion of all clan members. His brothers are his immediate lieutenants and when the Bjorn is away, it is his wife who administrates the household in his stead. All clan members respect her authority and in the case of his death, it is she who inherits the estate and takes his place. If she remarries, she remains the clan head until the eldest son of her first husband comes of age. To Tyreans, the balance of power between husband and wife in a household is an important thing. For that reason, a strong-willed woman is admired and respected.
There is no such thing as an illegitimate child. Adultery is not a crime, and since the Tyrean think in terms of clan membership and manpower, the begetting of more children is welcome. Prostitution is not unheard of with Tyreans, although most of the prostitutes are of a foreign origin. Concubines have the same status as sisters and aunts of the Bjorn and a man’s inheritance, however, goes to his wife and then to his children.
Foreigners have a place in the household of a Tyrean Bjorn. Since they may come from a variety of backgrounds, both humble and important, they permeate Tyreans’ social order in a relatively widespread manner. Although Tyreans are clannish and reserved, they are still curious of other cultures. It is not unknown for a Tyrean Bjorn to have in his household several foreigners as long-staying guests, permanent soldiers, retainers, and sometimes slaves captured in the context of war. The Koen himself is wise to keep foreign consorts as part of his household.
Upon his brow, he must rest the heavy crown of leadership, made of all metals mined in Tyrean lands. The role of Koen, like that of Bjorn, is hereditary. His duties include but are not limited to: administration of internal economy, preserving the justice at the court, defending the city against all invasions, preventing internal power-struggles, blessing the marriages of the Bjorn, choosing the master smith of the city, and being a patron of the arts. The source of his income is the taxes exacted from the Bjorn and other vassals, his investments of time and personal wealth are always towards the good of the city. The Koen must also choose a Jarl to assist him.
The Jarl is the personal right hand of the Koen. He is generally a kinsman or a loyal friend. He is the representative in foreign lands and speaks with the Koen’s authority in these situations. The Jarl wears a circlet of steel to represent the steadfast devotion to his liege and realm. He is often called Koensbroja (king’s brother), even if he holds no direct blood tie to his lord. His duties include but are not limited to: commerce, foreign diplomacy, warfare abroad, administration, tax collection of foreign vassals, if any, though these duties may be changed at the will and desire of the Koen.
The Huskarl is the finest ship’s crew of all Tyrean society. They man the flagship of the Tyrean fleet and are the first to disembark and charge into battle. Led by the Jarl himself, right hand of the Koen, the Huskarl is comprised of the most trustworthy men and women who have also established themselves as the fiercest warriors Tyrean society has to offer. The Jarl oversees all comings and goings, destinations, and missions of the flagship, and speaks with full authority and his decisions are the core of the organization.
They are chosen for their excellence, and clan ties are irrelevant to the selection process. They carry war axes, spears and round shields, all suited for the Baelin. At least one of the warriors must provide a bow and arrows. The primary role of the Huskarl, and thusly the Jarl, is to safeguard both the interests of the Koen, and more importantly, the Koen himself. They are loyal to the Koen first and foremost and an act of betrayal against their lord is unheard of.
One or more Master Crafters may also be a part of the crew. They travel with the Jarl to other countries to trade and showcase their art. In addition, they are responsible for the upkeep of all crew equipment and the ship’s repairs, if needed. It is required of the crafters who serve aboard the Koen's flagship to provide each a bow and arrow. They must learn to defend their Jarl with the Huskarls, for whenever the times may require it.
The Bjorn are the heads of clans, responsible for the upkeep and health of his/her family unit. It is through their mouths that a clan has a voice in Tyrean society. Despite being the figure-head for the house, these individuals often gain counsel from the clans they represent. This position is hereditary and often passed from the father to his eldest able bodied son as he comes of age.
The Karls, are those of the freemen lucky enough to own large farms and often times own thralls. Some are warriors while others work as fishermen, craftsmen or boat builders. The typical Tyrean is a Karl or Freeman. At the coming of age, a young Karl will usually pledge their allegiance to the local Jarl.
7.7. General Attitude Towards the Other Races
The general attitude of the Tyrean vis-à-vis other races is that of a great curiosity. They regale in the lore and legends of other races and show great interest in foreign manners and protocol. While they like to learn the ways of others, the Tyrean seldom export their way of life. No matter how curious and adaptable, in the end, the Tyrean way is for the Tyreans only.
These fine sons of the desert understand the value of survival. Like the Tyreans, they chose a harsh land to test their valor. With every generation, it makes them stronger. In them the Tyreans see great opportunity for trade, travel, and sometimes the challenge of a well-timed Baelin.
To be noted: These individuals have proven in the past to value coin and personal gain above honor and their word, trusting them outright would be foolhearty.
Savages, crude, and unrefined, Mhordul are to be watched for. They represent the greatest danger to Khaeros and should be dealt with accordingly. There is no reasoning with the savage Mordhul.
These western neighbors have a rich culture with strange beliefs. They have strict morals that Tyreans often question, but they make worthy adversaries. When war comes calling as it has in the past, Tyreans rush to meet them in battle.
These people are very similar to the Tyreans. It is even believed they came from the same stock, but it is not entirely understood why they are so cautious in regards to the rest of the world. Tyreans have chosen in the past to look past their caution for the betterment of both nations.
Not much is known about these strange lovers of the sun. They protect their nation with as much devotion as Tyreans do their own, that much is clear. Approaching their shores is frowned upon due to the vicious nature of which the Azhurans protect their lands, and if one is to venture into their jungle it would be unwise to do so without caution.
Common female names for Tyreans are: Asta, Astrid, Auda, Asvora, Brenda, Brynja, Eir, Elle, Ema, Erica, Fjorgyn, Frieda, Gerda, Gunnhilde, Haldana, Hallam, Helga, Hilde, Hulda, Idona, Inga, Inge, Ingrid, Kelda, Kirsten, Linnea, Liv, Mildri, Nanna, Norma, Olga, Ragnilde, Rana, Rona, Runa, Sigourney, Sigrid, Snora, Solveiq, Svanhilde, Ragna, Thora, Thordis, Tyra, Unne, Valda, Yngvild and Yule.
Common male names for Tyreans are: Bodvar, Brian Eric, Erland, Finn, Frey, Garrett, Garth, Geir, Gunnar, Gunther, Gus, Gustav, Hakan, Haldor, Harold, Hjordis, Holger, Howe, Ingemar, Ivar, Jorund, Kell, Kerr, Kirk, Latham, Logmar, Njord, Oddvar, Odell, Olaf, Ormar, Ranulf, Regin, Roscoe, Rothwell, Runolf, Somerled, Sorley, Stig, Sven, Swain, Tait, Tarn, Tate, Terje, Todd, Torvald and Yngvar.
Tyreans use a patronymic for their last names, formed by adding the suffix -son to the their father’s name if they are male, or -dottir if they are female. For example: Latham Stigsonand Ingrid Kirkdottir.
8. Religion and Tradition
The Tyrean relationship to the divine is indeed a unique one, as unlike other cultures, they do not blindly worship. Their attitude toward the gods is almost business-like and an exchange is almost always entailed. The Tyreans believe that worship, effigy, and prayer are the gifts of mortals to honor the gods. In return the gods offer specific favors or their blessings upon the worthy mortals who honor their presence.
It is not unknown for the gods to demand service from a mortal and a man’s life may be miraculously saved for a year of service. A lost crew aboard a ship may be given guidance but not without expectation and payment, often times taking the form of a dangerous mission.
Despite their casual engagement to the divine, the Tyreans are not strangers to superstition. Bowls of food are left on the windowsills of households in case a being would need nourishment, the dead are offered to the denizens of the deep to appease their wrath, and nothing is ever done to anger the creatures of the night.
Life and death are the two great mysteries of existence. The Tyrean recognize the presence of the gods, and their own lack of knowledge, and remit their souls to the whim of the divine. Death is imagined as a great, endless travel on ships that navigate the stars. The most honorable among them will have the best positions as crewmembers of these stellar ships, sailing for all eternity under the divine glory of the gods. Shooting stars are associated with the gods and are often believed to be these stellar ships travelling in the afterlife.
8.2. The Gods
Ohlm is the god of wealth, luck, the sea, travels and glory.
Father of all, Ohlm is strongly associated by his followers and folklore as the Hydra. As befits his far-ranging persona and rationale, the many-headed mythical beast represents the god well. His is the direct involvement in the life of mortals, sailors in particular and more specifically, Tyrean sailors, often speak out loud to him on a regular basis.
The chief element of Ohlm is water: the element which binds all. Water holds the continents together, makes ships float, gives life to the thirsty and falls from the skies, carried by the wind of Ohlm. Water is flexible, soft, and violent all at once. Water bears the ships of the mighty Tyrean people and allows travel in the most remote parts of the world. In winter it turns to snow and guards homes from the cold by enveloping them with its pure white mantle. In extreme cold it turns to ice, which is the reserve for the spring, a gift from Ohlm so that his people will not go thirsty. It is often mixed with honey and aged to become the mead that is drunken in every Tyrean household.
Priests of Ohlm dress in long grayish robes. When they step into the sea to conduct their rituals, their robes are drenched in seawater. This gives it the washed-out color so instantly identifiable. Prophets of Ohlm have a tendency to grow long beards from the moment they devote their life to his traditions.
There is no strict hierarchy between prophets of Ohlm. However, there is an initiation rite that must be observed. A prophet must go through a trial of endurance. They must remove his clothes and swim entire Tyrean rivers from the innermost lakes and all the way to the sea. Once they have reached the sea, they are recovered by boat and draped in robes. Their fellow prophets openly welcome them to their ranks, challenging Ohlm himself to dare refuse such a devoted servant. A vigil is kept onboard the ship to watch for signs from Ohlm and if all goes well, the new prophet is accepted, and begins a life of service.
Prophets of Ohlm are knowledgeable in religious matters. They are counsellors to the Tyrean people when asking Ohlm’s augury or his favor. Common rituals include blessing a ship before journeys, baptism, the crowning of a Koen and his Jarl, adding a new member to the Huskarl, and blessing a newly constructed ship.
Elysia is the well-loved goddess of Love, Fertility, Nature, Piety, Endurance, and Balance. Her chief element is the earth, the mother of all men and women.
Although her male devotees are well-known for their unusual fervor, the worshippers of Elysia are mainly women, prophets of love and fertility. Their role is to teach women the art of love, assist in childbirth, advise and reconcile unstable couples or quarrelling family members, organize and ritualize festivals and see to the welfare of all Tyreans. Their place in Tyrean society is as important as that of a Bjorn. Even though their role differs from those of the military rulers, their authority remains the object of great respect. The word of a prophet of Elysia is never in vain, for the wisdom of the ancient earth is the source of their truth.
The Tyrean way of keeping records is through song and verse, there are no written records that exist. Spitting or spilling drinkable water into the sea is frowned upon by Tyrean folk. It is considered an insult to Ohlm to introduce unsalted water into the sea. If accidental, it is then considered a sign of ill luck. All calculations in Tyrean culture are based on the dozen. Tyrean men and women count in dozens, half-dozens, grosses (144) and half grosses (72). Larger numbers like thousands remain the same as in other lands.
9. Law and Punishments
9.1. Rules of Hospitality
To be responsible for the upkeep of the household, the well-being of kin and clan retainers, is a respected tradition. Tyreans are known as warm and welcoming because they themselves are travelers by nature. They respect the need for food and shelter, and tend to welcome anyone in need. A guest can expect food and drink, as well as a roof and bed for the night, even at the expense of the Bjorn’s own comforts. For the duration of their stay, guests are treated as kin.
Nothing is asked of the guest in return, save for polite conversation and the sharing of recent news. It is however, customary for a guest to offer a present to the Bjorn in gratitude for the hospitality. This creates good relations between the clan and guests, be they travelers, neighbors, or foreigners.
A guest, may not, however, insult the household or its members either by his or her words, actions, or ingratitude. A guest cannot commit any crime against Tyrean society during their stay and if the guest does not respect the rules of the household, he or she is to be expelled or apprehended and taken to justice by the Bjorn.
9.2. Crime and punishment
Murder: to kill in cold blood, with or without reason (or in any context outside legal trial by combat and legal duels) is to be guilty of murder.
Duels without legal witnesses (clan heads, judges or priests) are illegal before the Koen’s justice. They are treated as attempted murder, and both parties are punished equally. If there is a single survivor to the illegal duel, the remaining offender must answer for the crime of the deceased antagonist. The sum of the fine and the time spent in confinement adds up to the sentence. In the case of a clan feud, both parties must pay each other an equal fine and reach reasonable settlement of the dispute. This settlement is usually mediated by the Koen himself or his Jarl.
Those convicted of murder are banished from Tyrean lands and those convicted of attempted murder are fined and held in solitary confinement for a suitable period of time. Repeated offenders are maimed (usually losing a hand, eye, or ear) and banished from Tyrean lands.
Theft: to steal, trick someone into giving up property or refusing to return borrowed property is to be guilty of theft. The offender is either fined or banished, depending on the gravity of the offence (stealing the Koen’s crown would be a grave offence, while stealing a petty object would be a light one). In addition to his or her fine, the offender must return the object and pay an additional amount of equal value in coinage to the victim.
Arson: burning another person’s property on purpose is to be guilty of arson. In almost every case arson is treated the same way as theft. In the case of arson leading to the death of victims, the case is treated as a murder.
Slander and harassment: a conscious attempt at defamation, gainsay or blackmail is treated as a criminal distortion of truth, and can bring about punishment ranging from fines to banishment. Attempt of such things upon any Bjorn, the Jarl or the Koen will often lead to other repercussions outside the legal sphere.
Rape and assault: violating a person’s health, sexual freedom, or marital choice is to be guilty of rape. To rob a maiden of her virtue is an added offence. To physically violate and humiliate a person is to be guilty of assault. Forcing someone into committing sexual acts or to trick or force someone into rape against their will is to be guilty of rape. Assault can result in heavy fines and banishment. Rape always results in public emasculation and execution.
Conspiracy and Treason: to conspire against a person’s well-being, life or significant others is to be guilty of conspiracy. To conspire, successfully or not, against one of superior or equal social class is to be guilty of treason. To break an oath done to a peer or superior is to be guilty of treason. Attempting to delay, stop or upset the process of law is to be guilty of treason. Such practices bring about punishment ranging from fines to banishment. As with slander, libel and harassment, aiming such things at a Bjorn, the Jarl or the Koen often leads to other violent repercussions outside the legal sphere.
All these crimes are those aforementioned actions committed against another Tyrean person, man or woman. Such actions perpetrated against foreigners hold no legal consequences, except in the case of foreign slaves, who are the property of a Bjorn and therefore treated as kinsmen under Tyrean law. Parents answer for the crimes of their children under age, who are in turn privately punished by their parents.
Slaves are men and women captured in the context of war, to be brought back home and serve as concubines and personal retainers to clan leaders. Any Tyrean man or woman can own a slave. They are sometimes allowed to work in the mines, but only if they are trusted with a pickaxe. Slaves are to be treated fairly, and welcomed into the household of the owner. No one can kill their own slave, or that of another. Owners are responsible for the discipline and upkeep of their slave(s). Keeping slaves is a luxury and a point of pride, but also a great responsibility.
The children of slaves are free men and women, and considered kin of the clan that saw them born. It is against the law for a Bjorn to own a slave of Tyrean birth. If such a crime is discovered, the Bjorn is fined heavily, and is responsible for the welfare of the man or woman he enslaved.
Banished criminals are branded on the palm of the hand with a symbol of their crime burned into their skin. They are sailed out of Tyrean lands and left on a faraway shore, chosen at random, with nothing but the clothes on their back and sometimes a knife, out of mercy. Banished Tyrean men and women found on Tyrean lands are warned to be gone. If they remain or are found again, they are hunted down and killed, then given a small but decent burial.