1. History

The Mhordul have never had a place to call home, rather for the centuries making up what is known of the Age of Man, they have carved out their own small territories within the other races. Other than a pseudo-alliance with the Alyrians, they have often kept the other races at arm’s length. When the Imperial Era occurred, for the first time, the Mhordul tribes felt outward pressure. For centuries they had been tolerated and left alone to build their own tribes according to their own rules.

By the time the armies of Caliborne arose, the Mhordul had already begun its skirmishing tactics to curb the Vhalurian and Tyrean march of dominance. Xorgoth was not the type of deity who embraced worship through mundane means, rather he demanded strength and power and sacrifice. The Imperial Era marked a break from the typical skirmishing tactics embraced by the Mhordul for generations. In tying themselves to the Alyrians, they could hardly resist the weakness espoused by the Alyrian people, exploiting their trust as a form of weakness. However, none of the conquests that would happen were considered dishonorable, as the Mhordul never hid their intentions.

With no intention to violate a real agreement, the Mhordul mixed with the Alyrians under the presumption they were doing a greater good on behalf of Xorgoth. The Alyrians, having asked them for help, were considered weak, and should be incorporated under the grace of Xorgoth, blessed by the reproductive efforts of tribal leader and powerful Mhordul males. Under the Törü Kuliyelte, they were inspired to “strengthen” the Alyrian race.

Their primitive understanding of the Alyrians led to their eventual downfall, but not before “Kheniva, the Queen of Mothers,” rose to matriarch status. Kheniva birthed more than fourteen sons in her life, with each rising to power in distinct tribes. Those tribes united under her influence, and she guided the Mhordul people into unification. She had unexplainable powers to the Mhordul people, creating fire and wind and storms, Mhordul tribe leaders aligned under her power, believing her the offspring of Xorgoth.

For a century the Mhordul tribes were united, spreading out across the globe. By the time Kheniva realized that her people were becoming embraced by the rest of the continent, through both childbirth and diplomacy, her call for unity became a call for conflict. The Mhordul were unable to explain why they should conquer the people who were mothers of Mhordul children, believing the Törü Kuliyelte demanded the acclimation of Mhordul expansion rather than the eradication of “half-breeds.” Surely, Mhordul males believed, Xorgoth would not endow them with the power to breed children and perfect the Mhordul race and then deny their ability to do so.

The Mhordul conquest splintered when Jhago the Conqueror, first son of Kheniva, refused to not birth children with other races. Jhago had 27 sons to record, and had captured more tribute and land than any other member. Jhago believed that he was the chosen son of Xorgoth, being the first of Kheniva. He was also rumored to kill a dragon with his bare hands, drinking its blood to ensure that the beast’s blood mixed with his own. He soon became “Jhago the Immortal Son of Xorgoth” for his conquests.

According to some bone records, Jhago married his fourteenth wife, from an unnamed Vhalurian noble family. Some evidence exists to support this record, since around the year 1125 Vhalurian society saw a marked decrease in Mhordul raids.

After the assassination of Kheniva, rumors sprang up around Jhago. Some records indicate he was educated by Vhalurian nobles, and founded of the Sandrauga. Other records explain his journey and development of the Dyrhall. Others, still, explain that he rescued Kheniva from her would-be assassins, extracting her miraculous talents and founding the Insularii. Given all the conflicting reports, it’s more likely that Jhago died a mundane and boring death, his people splintering and defeated on the brink of the Era of Commons.

2. Religion

Worship Xorgoth

3. Unique Trait

Bone crafting.

4. Capital City

None

5. Physical Appearance

The average Mhordul Height is 6’6", although that may vary by no more than 6 inches, taller or shorter, depending on the Individual. Due to their lifestyle and focus on the Hunt, as well as their meat-based diet, Mhordul males and females tend to be heavily muscled. Mhordul people are typically tattooed and pierced. Each stage of life, as well as remarkable accomplishments, important battles, marriages, children, and so on, tends to result in additions being made to the Mhordul’s collection of tattoos and piercings. Clothing is mundane in Mhordul culture, wearing skins or furs, and fashioning armor from the bones of animals or men slain during hunt or battle.

6. Society and Government

The Mhordul do not employ surnames, as communities are normally very small and woven tightly together. They do, however, grant honor titles to worthy men and women of tribes. Examples include: Thurl the Bloodthirsty, or Xerena the Unseen.

Mhordul society has been destroying children that are physically handicapped in some way at birth since they arrived on the mud of Khaeros. Moreover, ritual suicide is considered an honorable duty for any Mhordul who has who suffered some form of permanent disease. As a result, Mhordul tribes are nearly impervious to natural calamity, and reproduction rates are unusually high.

Forgoing a written language, and even denying the Alyrian invention of Common Language, Mhordul people pass stories and legends through oral traditions. Thus, storytelling is a valuable skill in their small, nomadic, communities. Even law and order is transferred by oral custom, compiled into a series of parables and legends to from a verbal codex, called the Törü Kuliyelte. The codex teaches children to reject greed and lies, to embrace strength and have no mercy for the weak.

The tradition upholds five central ideals: Rectitude, Courage, Independence, Respect, and Wisdom. However, many Mhordul tribes interpret these tenets differently, with each decreeing their own interpretation as truth. Mhordul people rarely act in life without justifying their action through each of these tenets. While such a system would be insufficient to govern a large body of people, it suits the needs of small tribes well.

7. Government Structure

The last real government structure for the Mhordul was the Queen Matriarch. After her death, the Mhordul resigned to govern their tribes however they determined would best suit their needs. This might appear democratic, and in some cases it can be, but normally a powerful warrior steps forward and interprets the Törü Kuliyelte with uncompromising iron fist.